Scrap Lords
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A mutation-driven roguelike auto-battler set in a scrap-obsessed post-nuclear wasteland.
Lead a noble house and send your champions into a living, hostile overworld where danger is not chosen. It finds you.
A Living Overworld
Explore a procedurally generated wasteland. Combat encounters, strange events, and environmental hazards emerge dynamically as you move.
Each expedition offers opportunities to recover scrap, cybernetics, equipment, and archaeotech used to strengthen your champions and upgrade your Hub.
Multi-Champion Combat
Field multiple champions at once in auto-resolving battles.
Positioning, composition, and synergy matter more than micromanagement. Your squad fights as a unit and falls as one.
Mutation-Driven Progression
Every expedition into the wastes can leave your champions mutated in unexpected ways.
DNA Stability degrades over time, increasing the chance of mutations and compounding effects.
- High stability keeps your champions predictable
- Low stability unlocks great power at the cost of control
Mutations are not chosen. They emerge. You are not building a perfect loadout. You are managing instability as it spirals.
Manage Your Champions: The Hub
At the hub:
- Recruit and dismiss champions
- Equip gear and install cybernetics
- Heal, stabilize, or push further mutations
- Upgrade your services and infrastructure
Your decisions here determine how far you survive.
Rival Houses
Defeat rival houses to claim rare, unique mutations that cannot be found anywhere else.
These battles are not routine encounters. They are intentional difficulty spikes that test your build, your squad, and your tolerance for instability.
Winning pushes your power ceiling higher. Losing ends your run.
The Cycle of Power
Defeat rival houses. Grow your influence. Challenge the king.
If you claim the throne, the cycle resets. Your next champion must face the legacy you left behind.
In Scrap Lords, stability is safety. Instability is power. Only those willing to gamble survive.
DEV NOTE
Scrap Lords uses anonymous analytics to improve balance and gameplay.
If you tried Scrap Lords and want to give feedback, feel free to message me directly or fill out this form:
| Status | In development |
| Platforms | HTML5 |
| Author | Chumbledev |
| Genre | Role Playing |
| Made with | Unity, Aseprite |
| Tags | 2D, Auto Battler, Roguelike, Roguelite, Unity |
| Average session | About an hour |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Content | No generative AI was used |
Development log
- Scrap Lords 0.0.10 - Co-Morbidity49 days ago
- Scrap Lords 0.0.9 - Overworld56 days ago
- Scrap Lord 0.0.8 - Retinue & Archaeotech67 days ago
- Scrap Lords 0.0.768 days ago
- Scrap Lords 0.0.6 - Hunting Grounds70 days ago
- Scrap Lords 0.0.5 - WebGL Edition72 days ago
- Scrap Lords - Public Prototype!74 days ago










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